Absolutely solid style and concept! I was hooked in immediately. I love the art style - the amorphous black tail of the monster, how much the colours scheme of the monster clashes with the other background and other entities, the font animation resembling a twitching parasite. The wild mess of audio samples used in the sound design was strong too. My one complaint would be that I felt that the camera was too zoomed in to the monster - a lot of the time the consumable entities whipped way too quick to react when the protagonist approached them. But that's a minor issue in what I consider to be a brilliant game.
Thank you so much for playing! We were struggling with finding the right zoom for the artwork while juggling game feel. We also didn't exactly explain you can hold space when near a morsel and the leviathan will lock on to it and lunge when you release.
Incredible production. Music, art, animation, engine are flawless. More of a short movie than a game, though, due to the lack of any challenge to complete the game.
Another tightly designed entry in your GMTK entries. This year you've really knocked it out of the park with the aesthetics and juicy feel. The music this year also adds so much to the game feel as well. Some folks might disagree with the W mashing, but it adds to the stress once you encounter (!) and start to feel the frantic rush to consume before being consumed. Bravo bro.
Loved the creature design! I think the best part was eating the stars: loved that I could know when I was getting close to them and adored seeing the light go out instantly
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Absolutely solid style and concept! I was hooked in immediately. I love the art style - the amorphous black tail of the monster, how much the colours scheme of the monster clashes with the other background and other entities, the font animation resembling a twitching parasite. The wild mess of audio samples used in the sound design was strong too. My one complaint would be that I felt that the camera was too zoomed in to the monster - a lot of the time the consumable entities whipped way too quick to react when the protagonist approached them. But that's a minor issue in what I consider to be a brilliant game.
Thank you so much for playing! We were struggling with finding the right zoom for the artwork while juggling game feel. We also didn't exactly explain you can hold space when near a morsel and the leviathan will lock on to it and lunge when you release.
awesome concept!! love the art, the music, the gameplay
very relaxing aesthetic very cool
Incredible production. Music, art, animation, engine are flawless. More of a short movie than a game, though, due to the lack of any challenge to complete the game.
Art is just stunning
Hate the white fish
In-Sane Art style!!!
I love snake, and somehow this didn't really do it for me. I don't like the repeatedly tapping W thing. The theme is quite cool.
it did get a bit repetitive but the art is really good
Everthing is great except the gameplay quickly became a bit repetitive. Realy love the theme interpretation.
I didn't think I'd Love it as much as I did, especially once I got mostly used to the controls. Certified banger
Another tightly designed entry in your GMTK entries. This year you've really knocked it out of the park with the aesthetics and juicy feel. The music this year also adds so much to the game feel as well. Some folks might disagree with the W mashing, but it adds to the stress once you encounter (!) and start to feel the frantic rush to consume before being consumed. Bravo bro.
Loved the creature design! I think the best part was eating the stars: loved that I could know when I was getting close to them and adored seeing the light go out instantly
such a cool game
Wow, the artstyle is fantastic! Well done!
Brilliant
Very stylish, well done! Got me wondering if this wouldn't be even more enjoyable to play with mouse controls
Absolutely insane. Amazing crunch, delicious artstyle.
wow, so much personnality and style. The songs where great <3 <3 <3 <3 <3
That looked great, it's a 3d model? There's probably some grand metaphor I can take from this, but it is pretty fun to be a giant snake.
I finished this. Great work! That cosmic creature is creative. Really appreciate the efforts taken to make this fun game. Congrats!